In Memoriam: Disney closes LucasArts, leaving behind decades of adventures with future of “Star Wars” games unknown

in Merchandise, The Walt Disney Company, Video Games

The LucasArts logo, displaying its signature skeleton mascot and a bold purple "L" against a black backdrop, captures the adventurous spirit of the legendary Star Wars game developer now celebrated as part of Disney’s entertainment family.

Maniac Mansion. Monkey Island. Sam & Max. Day of the Tentacle. Grim Fandango. X-Wing. TIE Fighter. Dark Forces.

RIP.

Following Disney’s $4 billion acquisition of Lucasfilm, they have announced the closure of LucasArts the 30-year old video game studio responsible for years of classic gaming spanning multiple genres. Its staff of 150 people has been laid off and ongoing projects “Star Wars: First Assault” and “Star Wars 1313” have been cancelled.

Disney has its own gaming unit, Disney Interactive, currently in the midst of finishing Disney Infinity, a gaming initiative to be proud of. But not needing a separate game studio in their company, LucasArts has been shuttered, leaving the future of “Star Wars” gaming up to other developers, according to Disney’s LucasFilm’s statement:

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

There are a few twists of irony to this story. Current Pixar employee Steve Purcell, who most recently contributed to the Oscar-winning film “Brave,” is the creator of Sam & Max, originally comic book characters, ultimately spinning off into a video game series (and even briefly on television). His job remains at Disney while former LucasArts colleagues are forced out.

Moreover, the Monkey Island series practically shares the same universe as Disney’s “Pirates of the Caribbean” attraction, with its creator Ron Gilbert strongly influenced by the ride. A Monkey Island movie was even in the works for a while in conjunction with Industrial Light and Magic. Years later, the highly-successful “Pirates of the Caribbean” series of films unofficially borrowed elements from the worlds of Monkey Island, bringing it all full circle. But with the Lucasfilm purchase, Gilbert worried that Monkey Island would be lost in favor of the “Pirates” series. Today he tweeted, “Sad day today, but not surprising, you had to see that coming. I was employee #9 at Lucasfilm Games.” He also laments the fact that even with the shutdown of LucasArts, Disney still owns the Monkey Island intellectual property, not Gilbert, sternly refusing to license it back from them for any future use.

But all is not hopeless. The Sam & Max and Monkey Island series have recently found new life through Telltale Games, a company founded by former LucasArts employees. There are no announced plans to continue these games at Telltale, but after their recent success with their highly-acclaimed episodic games based on “The Walking Dead” and “Back to the Future,” fans will certainly be looking to them for a continuation of more beloved properties.

No gamers who grew up with the best of the LucasArts ’90s classics will forget the endless hours of adventure enjoyed across many exciting and often humorous titles, each beginning with that famous “Gold Guy” logo:

The LucasArts logo featuring a gold figure beneath radiant beams, with "LUCAS" in bold purple letters above "Arts" in black, famously linked to Disney Parks' immersive Star Wars gaming experiences.

So today we pay our respects to the glory days of LucasArts, now holding a permanent place in gaming history:

Three pixelated characters greet visitors outside a grand, whimsical house with a classic mailbox and cheerful bushes, evoking the charm of Main Street U.S.A. and the playful spirit of LucasArts adventure lands.
Maniac Mansion (1987)
Two animated characters explore a quirky, winding street at night, their adventure enhanced by retro action icons along the bottom of the screen—a nostalgic nod to the LucasArts point-and-click gameplay that fans remember from classic Disney and Star Wars interactive experiences.
The Secret of Monkey Island (1990)
A mysterious Jedi, cloaked in classic robes, gazes out from rocky cliffs beneath a gnarled tree, framed by a vibrant sunset and sparkling stars—capturing the cinematic ambiance of Star Wars experiences found at Galaxy’s Edge.
Loom (1990)

Guests encounter a massive, luminous mechanical installation inside an ancient, enigmatic chamber styled after iconic Star Wars attractions by LucasArts, capturing the atmosphere of immersive theme park adventures.
Indiana Jones and the Fate of Atlantis (1992)


Sam & Max, the beloved cartoon dog and rabbit duo, welcome visitors to their wild detective office—cluttered with scattered papers, a ringing phone, and even a quirky exhibit: someone in a jar—all channeling the offbeat energy of classic LucasArts adventure worlds.
Sam & Max Hit the Road (1993)

Beloved animated icons gather in a whimsically cluttered attraction space, featuring a playful clown statue and vivid, retro decor reminiscent of legendary LucasArts adventure lands. Interactive game menu appears below for guests.
Day of the Tentacle (1993)
Star Wars-themed cockpit experience, where guests in a flight simulator target a massive starship in deep space, with interactive mission stats displayed onscreen—evoking the excitement of classic LucasArts Star Wars attractions.
X-Wing (1993)
Star Wars-themed space adventure ride, cockpit view as guests target enemy ships, with interactive HUD and asteroid projected on the immersive screen—capturing the excitement of classic LucasArts-style gameplay in an entertainment park setting.
TIE Fighter (1994)
A stormtrooper inside a dark, high-tech Star Wars attraction with glowing red floors, immersing fans in the thrilling adventures and cinematic atmosphere found at Disney Parks.
Dark Forces (1995)
Full Throttle (1995)
The Dig (1995)
Grim Fandango (1998)

Sure, it’s been quite a few years since LucasArts developed a great game in-house, often outsourcing that task to outside companies in later years, leaving LucasArts merely as a publisher and collaborator. But that “LucasArts” name is still strong today. While it may not be a good business decision to keep the studio running at Disney, there certainly is nostalgia lingering for that classic brand, with excited feelings stirring each time that famous “Gold Guy” logo appears. But as of today, those are now just memories from a long time ago, in a gaming system not so far away.

View Comments (38)